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Posts Tagged ‘does piracy hurt the video game industry’

The Economy of Gaming: Why Paying To Play Is A GOOD Thing

Posted by Yogizilla on May 8, 2011

Hello Yu-Gi-Oh! fans, video game geeks, and strategy buffs!

Today’s article will be a bit of a break from the very Yu-Gi-Oh! and Japanese-centric stuff we tend to have here on DPO (I think Rin should keep every geek out there very happy). I want to discuss an issue that affects all of us, yet very few of us truly grasp: the economy of gaming.

A while ago I read a very moving article about how used games hurt the gaming industry. Thing is, used games only represent only one facet of what is really a much greater issue. That issue is that games are becoming more expensive to make as games are made with high production value (i.e. nice eye candy) in mind. With the cost of publishing, distributing, marketing, and all sorts of overhead on top of it all, it’s not just about developing a good video game: you need a massive budget or at least a really good plan to have significant market penetration. The costs of putting out a game can sneak up on developers, especially the small and indie shops, which means that the cost needs to be passed on to the consumer or off-set somehow. Developers have mouths to feed too, you know!

Sadly, there are gamers that do not understand basic economic rules such as supply-and-demand and marketing overhead. They want games to be cheap and, sometimes, free. Surely, we all like free stuff so I ain’t knocking you bargain hunters out there. As a gamer, I love when I can find a great game that I can involve my gaming group, The Nipples of Fate (NoF), in without having to pay a single red cent. It makes easier for everyone to jump on-board or at least try it out.

The issue here is that, as games become more expensive, many online gaming experiences are becoming more exclusive. Video games are reaching more of a luxury status as next-gen systems become over-priced and, at times, scarce. If you’re old like me, the price points we’ve grown accustomed to have gone from $39.99-49,99 to $59.99-69.99 and, when you’re on a tight budget, that extra $20 can be better spent on gas, public transportation, or lunch money, depending on your needs. Of course, you have to factor in inflation, which really makes video games costs about the same for the past three decades.

Used games form the PS2-XBox-Gamecube generation, thanks to GayGamer.net

Apparently, used games were not enough to keep Circuit City afloat. (Courtesy of GayGamer.net)

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